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which accurately estimates the face’s spatial vertices and textures; 2) a texture-aging GAN, which is responsible for aging the estimated texture map via adversarial learning; and 3) a 2D & 3D ...
Using a VQ- VAE-based pose tokenizer; we efficiently represent 2D poses as tokens andfeed them to transformers together with image tokens. Subsequently, these tokens are queried by vertex andJoint ...
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