Unreal Engine 5.2 introduced a new system for preloading Pipeline State Objects (PSOs) to help reduce stuttering caused by shader compilation in games. This alleviates shader stuttering, which is a ...
If rumour speak true, it's being made in Unreal Engine 5, and will feature changes to core systems like blocking, stamina, and sneaking. The peddler of this particular leak is MP1st, who I cherish for ...