News

Because of its performance tax, SSAA isn’t an option in most modern PC games. Multisample Anti-Aliasing, or MSAA, is a cheaper form of SSAA. Instead of going through the painstaking process of ...
MSAA: Multisample anti-aliasing is one of the more common types of anti-aliasing available in modern games. It only smooths out the edges of polygons, not anything else—which cuts down on ...
So multisample anti-aliasing, as it's called, needs plenty of VRAM and memory bandwidth (plus the ability to read/write to z-buffers quickly), but it doesn't require lots of raw shader power.
(If some technical terms are unfamiliar, check out this guide.) Playground then applied 4x MSAA (Multisample anti-aliasing) to smooth the edges. This type of anti-aliasing places heavy demands on ...
There are also other types of anti-aliasing, like Multisample Anti-Aliasing (MSAA), which is the most common option. This renders only the edges of a scene at a higher resolution, thus saving on ...
Why was it being introduced? And what made it so special compared to other forms of anti-aliasing? Traditional multisample anti-aliasing (MSAA) is one of the more digestible terms often thrown ...
6.1 will also see the return of multisample anti-aliasing and the introduction of supersample anti-aliasing. Anti-aliasing turns harsh lines on geometry into soft edges, giving game worlds a much ...
Why was it being introduced? And what made it so special compared to other forms of anti-aliasing? Traditional multisample anti-aliasing (MSAA) is one of the more digestible terms often thrown ...