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Two lead developers from The Outer Worlds 2 discuss – and show, via new gameplay – the new and improved Flaws system in ...
We sit down with two lead Obsidian developers on The Outer Worlds 2, and they show us some of the RPG sequel's new, bigger ...
Obsidian took cues from Destiny to revamp gunplay in The Outer Worlds 2, adding better feedback, more variety, and agile movement like sprint-sliding.
Obsidian has revamped the Skills, Perks, Traits, and Flaws to create a more interesting RPG – we talked to the key developers ...
The Outer Worlds (the first one) certainly isn't open world, but it does feature fairly large environments that promote side ...
3d
Game Rant on MSNHow The Outer Worlds 2 Can Include its Own Version of Avowed's SpellsAvowed's spell system was one of its best and most fun features, and Obsidian has a few ways to have a similar one in The ...
2d
Game Rant on MSNThe Outer Worlds 2 Faces Higher Expectations Than AvowedThe Outer Worlds 2 and Avowed may both be Obsidian-made games, but the former has a much bigger climb to face than the latter ...
The Outer Worlds 2 is a highly-anticipated sequel, and one of the key features of the sequel are the large planets within.
The Outer Worlds (the first one) certainly isn't a bad RPG, but it is perhaps guilty of watering down important choices with regards to character building and the like. This is where the follow-up ...
“One of the very first things we were targeting when we started The Outer Worlds 2 was to make these big, expansive areas. It's what players told us they wanted,” game director Brandon Adler ...
[Note: All footage is from a work-in-progress alpha build.] More like this The Outer Worlds 2's Worlds Are Going Bigger – IGN First Having finally seen The Outer Worlds 2 for myself, it’s ...
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