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Now though, it's received the ultimate praise. John Romero, the co-founder of id Software and designer of the first Doom game, has finally got around to playing it - and he loves it. Dusk makes no ...
They were a core consideration. “Doom was developed in a really unique way that lent a high degree of portability to its code base,” said John Romero, who programmed the game with John Carmack.
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Doom co-creator John Romero was long gone at this point, and the remaining Id OGs were staunchly opposed to what they saw as a retread– a tech demo in search of a purpose. Carmack very publicly ...
The PlayStation Store's "Remasters and Retro" sale running in June 2025 is packed with some of the best remasters, remakes, ...
Game designs aren't clear blueprints like building a house, and it's not a linear process. John Romero Helldivers 2 creative boss and ex-CEO Johan Pilestedt reasons that "the one [thing] people ...
from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games RPGs Ex Dragon Age writer worries more fans are tying their identity to games and hoping to ...
Related articles John Romero's brutal megawad Sigil 2 has formally chainsawed its way into Bethesda's Doom + Doom 2 remaster Doom: The Dark Ages review – Indulgent and deliciously violent, but ...
Between a Sifu-like brawler evidently made by one developer and a mere nine friends and Clair Obscur: Expedition 33's development team purportedly being less than 30 people – it's not, even if ...
One long-standing space marine appears to be following a multi-game trend similar to Dead Space's Isaac Clarke with Tony Hawk ...
As a new FPS from John Romero, the lead designer of DOOM and Quake, it was a promising flagship for his newly formed studio, Ion Storm. By the time the game limped onto store shelves on May 23 ...
Doom: The Dark Ages is the next chapter of id Software's beloved FPS series that takes things in a prequel direction with ...