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While the visual design of Persona 4’s dungeons generally worked ... a smart way to spice up the aesthetic of dungeons and not have them looking too similar. Beyond just the aesthetic, however ...
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Persona series director says Atlus's flashy menus are 'actually really annoying' to designand—according to Persona series director Katsura Hashino—they kinda suck to make. In an interview with The Verge, Hashino said that—like any game developer—Atlus has to balance aesthetics ...
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