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You'll find anti-aliasing in just about every PC game available today. We're here to tell you what anti-aliasing is, from TAA to FXAA, and explain how it works.The Latest Tech News, Delivered to ...
MSAA: Multisample anti-aliasing is one of the more common types of anti-aliasing available in modern games.
Multisample anti-aliasing (MSAA) This method first appeared from the research labs of Silicon Graphics in the early 90s and it's essentially SSAA, but applied only to where it's actually needed.
Depending on which type of anti-aliasing you choose, you might see smoother edges but a small drop to performance. There are also other types of anti-aliasing, like Multisample Anti-Aliasing (MSAA ...
On DX9-level hardware, this approach doesn't play nicely with traditional multisample anti-aliasing, and even where it can be implemented, the memory requirement can be frightening - and RAM is ...
Multisample anti-aliasing (MSAA) is a nice medium, and lowering it to 4x or 2x will help you get a performance boost.
And what made it so special compared to other forms of anti-aliasing? Traditional multisample anti-aliasing (MSAA) is one of the more digestible terms often thrown around when discussing video cards.
Click here to see a comparison between vanilla Warcraft and HBAO+ Warcraft. 6.1 will also see the return of multisample anti-aliasing and the introduction of supersample anti-aliasing.
One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA [multisample anti-aliasing] and instead using FXAA [fast approximate anti-aliasing] to make ...
Traditional multisample anti-aliasing (MSAA) is one of the more digestible terms often thrown around when discussing video cards. It's the technique that makes the jagged edges of pixel-created ...