If you've played a game released in the past few years, you're likely familiar with the frustrating experience of shader compilation stutter. Shaders are small programs ...
Monster Hunter Wilds is just a few weeks away, and Capcom has released a PC benchmark for players to see if their system is ...
Unreal Engine 5.2 introduced a new system for preloading Pipeline State Objects (PSOs) to help reduce stuttering caused by ...