News
Each console has tons of great games, but what if you wanted to play the best of the best? These are the top rated games of ...
Metal Gear Solid V: The Phantom Pain was Hideo Kojima’s final Metal Gear Solid game, and it was an odd one. Despite having some of the best sneaking action and gunplay, the open world and ...
Metal Gear Solid: Master Collection Vol. 2 will include Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Ground Zeroes, Metal Gear Solid V: The Phantom Pain, and Metal Gear Solid: Peace … ...
On Metal Gear Solid 5: Ground Zeroes ninth anniversary, developer Hideo Kojima reflected upon the game’s development and revealed that it was meant to “experiment” an episodic format for the ...
Metal Gear Solid 5 The takedown starts today. Konami is phasing out online support for Metal Gear Solid V: The Phantom Pain and Metal Gear Online on PlayStation 3 and Xbox 360 beginning today.
Metal Gear Solid 5 update 1.21 merely contains a tweak to the user agreement process, as you can see below. The latest Metal Gear Solid 5 and Metal Gear Survive update patch notes are as follows: ...
Note that Metal Gear Solid 5 already contains certain assets based on Metal Gear Solid 3. For example, you can kit out Venom Snake in the garb of Naked Snake from Metal Gear Solid 3, and there's ...
Metal Gear Solid 5: The Phantom Pain is a dream game. It's the kind of game that, in 1987, the young designer of the 8-bit Metal Gear may have dreamed would one day be possible.
If you’re eager to jump back into Metal Gear Solid V: The Phantom Pain, you are now going to be able to do so as Quiet and that seems like a incredibly cool thing to do. She was one of the best ...
When Metal Gear Solid V: The Phantom Pain came out back in 2015, the main comment we saw about the opening hours was, "I have no idea what the heck is going on here." That's understandable.
Metal Gear Solid V: The Phantom Pain released almost two years ago—time flies—but it's cool to see Konami continuing to support the game. This update in particular adds some pretty cool stuff ...
Metal Gear Solid V: The Phantom Pain Design Process: "This cut scene is expressed as a technique called SSS (Sub-Surface Scattering). The soft shadow is scattered on his skin from the light to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results