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IntroductionCharacter modeling is the process of creating a character within the 3D space of computer programs. The techniques for character modeling are essential for third - and first - person ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev.
Called Shapelab Lite, the polygon-based 3D modeling app is now in early access for Quest 3, Quest 3S and Quest Pro. Shapelab Lite offers up many of the core features of the PC VR app’s toolset ...
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