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We speak to the iconic show’s art director Annette Cate about its makings – namely the development of Squigglevision – its ...
The purpose of this tool is to encapsulate as much 2D/3D as possible in order to have a simple, lightweight and extremly easy-to-use API. The goal is to provide a quick and easy way to display things ...
Discover the official National NAIDOC Education Resources for 2025.
Learn what goes into making a 2D arcade game from scratch! In this two-hour workshop in the MediaLab, tamariki aged 11-13 learn to use Construct software to develop their own platformer or arcade ...