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Remy Siu of Sunset Visitor revealed how the story of 1000xResist came together in an insightful talk at GDC 2025.
Accessibility was a key theme at the 2025 Game Developers Conference, highlighted by the launch of the ESA’s Accessible Games ...
Many search action games are deliberately difficult by design and notoriously inaccessible to some players. With Prince of ...
Each faction in Star Wars Outlaws has a unique musical identity. These choices are not merely aesthetic; they also serve a functional purpose. Musical motifs indicate the presence of enemy factions, ...
At GDC 2025, Ubisoft shared how the development of Prince of Persia: The Lost Crown approached accessibility without compromising challenge.
Balatro picks up the top prize at the 2025 Game Developers Choice Awards. Balatro was the big winner at the 25th annual GDC Awards. The roguelike deck builder developed by LocalThunk secured four ...
Consume Me wins the Grand Prize at the 27th annual Independent Games Festival (IGF) Awards. The IGF awards, held as part of the 2025 Game Developers Conference, celebrated the most innovative and ...
At GDC 2025, David Hellman offered a behind-the-scenes look at the challenges of developing the artistic direction for Arranger, the visually inventive puzzle-RPG from Furniture & Mattress. The talk, ...
At GDC 2025, James Carbutt and Will Todd of Coal Supper explored their unorthodox approach to designing Thank Goodness You’re Here!. The session, titled Teabag in First: How Thank Goodness You’re Here ...
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