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You couldn’t work easily with objects that had this level ... if Unreal 5 didn’t change how the engine handles data across those immense spaces. For that, Epic created World Partition.
Epic released Unreal Engine 5 at its online event Tuesday ... he also sees tools like the engine's World Partition, which breaks down massive open worlds into distinct pieces, as leading to ...
"So with Nanite, the ability to ingest high-polygon models directly rather than needing to go and build custom [level of details ... The new World Partition system in Unreal Engine 5 changes ...