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A newly published interview reveals that Hollow Knight was originally planned to be a much smaller Metroidvania than what ...
The duo explained that Hollow Knight's Kickstarter funding goal of AU$35,000 was set as such to match "the scale of game that ...
We've certainly had some standouts over the years, including the recent Keep Driving, but Bionic Bay is something a little ...
Astro Bot director Nicolas Doucet has discussed how the game succeeded ... of development time was spent prototyping, with everyone from programmers to the audio team testing out small, focused ...
The investment allows Welevel’s lean development team to expand its innovative AI ... making dreams come true with a small game,” he said. “That’s pretty much where we’re coming from.” ...
A message posted by the Assassin's Creed Shadows development team has thanked fans of the franchise for "the sheer amount of love and positivity" received since the game's long-awaited launch last ...