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ZModeler will help create clean topology that can be reused in the low-poly stage, which will speed up our retopology and get us to the texturing quicker. I'll also make use of Substance 3D ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing ... model comes together and starts coming to life! Check out Marcos’ ArtStation.