Despite having been announced over five years ago, we barely know anything about BioShock 4, and have next to nothing that's been officially confirmed. This is a shame given it's one of the most ...
Science-fiction elements have always been present in BioShock, with both Rapture and Columbia adhering to many of the most common soft-sci-fi narrative conventions, such as loosely defined ...
Ken Levine, the architect behind BioShock and the upcoming Judas, once proposed a "narrative Legos" concept that more game developers should explore.
What makes a game like BioShock? A weird world gone bad? First-person, superpowered shooting? Creepy, slightly off-the-wall enemies? Other bits and bobs that actually came from System Shock first?