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Assassin’s Creed Nexus VR has now launched and is offering players the chance to live through the eyes of the assassins. Throughout this experience, Assassin's Creed Nexus VR plans to help you ...
Please bear in mind that the following first impressions of Assassin's Creed Nexus VR are based on my experiences with the early 'Ezio' chapters of the game and as such are not a review of the ...
The biggest problem with Assassin's Creed Nexus VR, a VR (virtual reality) entry on the long-running stealth action series exclusively for Meta Quest headsets, is that it feels more supplemental ...
Assassin’s Creed Nexus VR manages to stay true to the core tenets of an Assassin’s Creed game. If you’ve played the franchise before you’ll feel at home with the game’s mix of parkour ...
Playing Assassin’s Creed Nexus on the Meta Quest 3 has that rare distinction of shattering expectations and feeling better than it should. If you’re a longtime VR player, it brilliantly ...
As a fan of the Assassin's Creed franchise, I had conflicting feelings of optimism for the game Nexus could be and doubt over whether it was a mistake to jump into the VR version of a world I ...
I’ve done a lot of memorable things in VR this year. I’ve climbed mountains, commanded hundreds of tiny people, and even paddled through the seas in a kayak. With Assassin’s Creed Nexus VR ...
I’ll admit I entered my hands-on demo with Assassin’s Creed Nexus with a bit of pessimism – could Assassin’s Creed work as a first-person VR game? And then I found myself repeatedly ...
Assassin’s Creed Nexus VR puts you in the robes of some of the most well-known protagonists from the iconic series – hidden blades and all – and thus begins a heady mix of sneaking ...
But they’re all well executed. I honestly believe part of why Assassin’s Creed Nexus VR works so well and is so fun to play is the original series’ gameplay lends itself well to that sort of ...
Well, we may not be dangling from a giant robot tentacle like Michael Fassbender just yet, but with Assassin’s Creed Nexus VR we’re at least one step closer to that Holy Grail. Thankfully ...