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This code was created in 2001-2004 when I taught Borland Delphi 3 to myself. It contains many, many global variables, unstructured and undocumented procedural code and bad variable names.
Pixelated RPGs are pretty standard in games like Legend of Zelda and Pokemon, but have you ever seen anything like ASCIICKER? It’s a full-color three-dimensional world rendered with ASCII art ...
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